Neal Stephenson, a well-known novelist who first used the word “metaverse” in a novel published in 1992, has collaborated with a special effects business known for its contributions to the Lord of the Rings trilogy. The blockchain protocol that Stephenson invented has been included in the company. Both of them are now working on an innovative project based on blockchain technology.
A significant statement regarding Stephenson’s Lamina1 protocol was given to the Cointelegraph not too long ago. As part of their partnership with Wētā Workshop, a famous business based in New Zealand that specializes in the production of video games and special effects, they are beginning a gripping worldbuilding project designed to provide an immersive experience.
When it comes to creating sets, costumes, armor, weaponry, and animals for the critically acclaimed films The Lord of the Rings and The Hobbit, Wētā Workshop has garnered a reputation for its remarkable workmanship.
Prepare a Strategy for Expanding the Rights to Intellectual Property
According to the announcement, the one that will take place will be called “Artefact.” This will establish a framework for the development of intellectual property (IP) and promote collaborative worldbuilding with Stephenson. Through the incorporation of fan comments and the utilization of previous experiences, the initiative intends to propose a plan for growing IP.
Stephenson and the Wētā team want to utilize the blockchain technology known as Lamina1 to establish a connection with community developers. They intend to send an invitation to these makers to investigate the intriguing history of a collection of one-of-a-kind “Artefacts.” This will expand upon the notions and mythology that can be found in Stephenson’s literature.
Stephenson asserted that the attempt would go beyond merely being a planet and instead become an infrastructure that facilitates the construction of an infinite number of new worlds. He remarked that:
This goes beyond being a mere virtual realm—it presents a fresh approach to constructing entire universes. This innovative approach offers a bright perspective on the possibilities we can provide to both content creators and their audiences.
The author mentioned that working together with Wētā Workshop will open up “a fresh avenue” in the realm of digital worldbuilding. The executive expressed that Lamina1’s creator economy and open metaverse will serve as a solid basis for generating lasting value.
The announcement also stated that the upcoming project will act as a flagship initiative for Lamina1, demonstrating a significant multimedia launch on the platform’s blockchain infrastructure.
Exploring Captivating Realms
Rebecca Barkin, the CEO of Lamina1, provided insights into their interpretation of the metaverse as part of the project. Barkin elaborated:
The metaverse is an ever-present virtual realm where individuals come together to engage in a wide range of non-linear and linear narratives, games, and encounters. You don’t need a headset, and our experience won’t require one, either.
Meanwhile, the executive informed Cointelegraph that within the project’s framework, worldbuilding entails creating a vast fictional realm complete with its own mythology, past events, surroundings, and individuals. Barkin mentioned their focus on developing a solid narrative structure and actively involving their audience through interactive components.
Barkin further elaborated on their team’s support for the open metaverse. “In this era where the lines between the physical and digital realms are blurring, and we seamlessly navigate through interconnected platforms, we must prioritize the safeguarding of individuals, their data, and their creations,” expressed Barkin.
In contrast to centralized metaverses, proponents of the open metaverse strive for transparency, inclusivity, decentralization, and democratization within their virtual realms.
Metaverse Unfolding in a Distinct Manner
During a previous interview with Cointelegraph, Stephenson mentioned that the metaverse is unfolding in a manner that deviates from his original vision depicted in his 1992 novel Snow Crash. Although his perception of the metaverse’s possibilities remained unchanged, advancements in technology now enable a distinct approach to its implementation compared to his original ideas.
The writer asserts that the availability of cost-effective, top-notch three-dimensional visuals, contrary to their initial expectations, paves the way for a distinct kind of metaverse.